Horizon: Zero Dawn

Review: Horizon Forbidden West

How do you know you are playing a good video game? For me, it was the fact I put nearly one hundred hours into Horizon Forbidden West without even realizing it. I thought I was on about sixty max, so the extra hours meant I was just enjoying the game. It doesn’t all hit the mark, but it's still a fantastic game. 

Forbidden West takes place a few months after the events of Zero Dawn and has you once again take on the role of the Nora Warrior and Clone of a thousand year old scientist, Aloy. It opens with Aloy trying to save the planet all by herself, believing it is her burden alone and not wanting to risk anyone else in the fight against the machines. Obviously this doesn’t last long, and soon you are sent out into the titular Forbidden West to try and find the games initial big bad, Sylens, the smarmy archaeologist and researcher from Zero Dawn. He is planning something big, and Aloy is out to stop him. 

At this point, the game becomes…an Horizon game. If you played the first one and loved it, there is much to enjoy in its sequel. The story is great though this is mainly due to a lot of excellent side quests rather than the actual main story, the combat is as good as it ever was with some fantastic new machines to slowly rip apart with an assortment of weapons and the RPG aspects have been expanded along with the map and some new gameplay options. 

All these things add up to a fantastic sequel to an already fantastic game. Unfortunately it is bogged down again by some graphic issues and real frustrations with climbing, which in a game where you spend a good amount of time climbing cliffs and buildings searching for loot and collectibles, gets tiring very quickly. We will cover the bad points later. For now, let's look at what's changed. 

Some of the changes are quality of life changes that are really good, sensible additions to the game, such as the ability to change the time of day at any of the numerous shelters dotted around the map. The climbing has been expanded too over Zero Dawn, so it's much easier to do, but that comes with its own problems, again, to be covered later. Your focus, when scanning machines, has been changed so that tapping left or right on the D-Pad will allow you to see the various breakable parts and weak points and hitting R2 allows you to highlight it. It makes it way easier to highlight parts during the heat of battle, and lets you learn what each weak point is so you eventually can do it by eye without the scanning. 

The best change, though, and one more games need to implement, is the stash. Horizon games are a collectible-a-thon, in terms of missions to do, weapons to gain and most importantly, resources to gather. Those resources could be machine parts, medicinal berries, animal parts for your pouches or a hundred other things. Normally you can only carry a set amount and once your pouch for a particular thing is full you cannot carry anymore until you use some or all of it up. Now, if you pick up more it is automatically sent to your stash which has an unlimited capacity and you can refill from that from any town or shelter with the handy ‘refill all resources’ button. 

It’s a brilliant addition and while some people might enjoy the need to keep collecting the same part over and over again, most will be happy that it just happens for you. Another change from the previous game is that you can now change the time of day at any shelter, meaning that the machines that come out at night can now be accessed much more easily, making the expanded grind that bit more manageable, and the grind is significantly increased. 

Gameplay changes come thick and fast. The skill tree system has now expanded from four to six and now includes a new addition: Valor Surges. There are two per skill tree, and range from upgrading the power and range of your traps, to making it easier to rip parts from machines. They are a great addition though to be honest there are far too many. One per tree would have been more than enough, especially since there are three upgrades per surge. 

When you remember to use them they expand Aloy’s abilities quite a lot, especially in tougher fights, but again, remembering they are there can be tough. I didn’t start using them properly until many hours in just because I kept forgetting it was a possibility. The combat options are pretty expansive, though to be honest it's more than likely you will just start shooting arrows until stuff starts flying off machines. 

Melee combat has been expanded too, now including more combos that are unlocked via skill tree and a kinda cool new addition, the resonator blast. Your spear builds up a charge as you attack, once it turns blue, hitting the power attack button will smack down your opponent and leave a blue mark on it. Firing an arrow into that mark will set off a massive blast for huge damage, and is one of the most satisfying things in the game. Especially when you pull off the combo that allows you to jump back off enemies and slow down time. 

Aloy has two major out of combat additions: The ability to swim and the pullcaster. Swimming is a cool addition that really adds to the size of the map and gives some new side quests to mess around with. It stops you from being able to fight, but the number of enemies in the water is minimal so it's not too bad. The pullcaster allows you to move things around and open new areas for climbing and exploration. It’s another cool addition, though can’t be used everywhere. That's where the Shield Wing comes in. 

The Shield Wing is all very Breath of the Wild, and yes, that does mean it allows you to glide down from things. When I tell you jumping off a mountain and slowly gliding down, just panning the camera around really does bring home how amazing this game looks. It is breathtaking, especially at night and is truly one of the best things in the game. Just the simple joy of taking in the view. While there is a photo mode, there is something special about seeing it as Aloy would. 

The roster of machines to fight has been greatly expanded, with many taking the form of dinosaurs rather than regular creatures. Another area Horizon really shines, the designs of the machines are something to behold. Remember that first reveal of Zero Dawn? When the Thunderjaw trundles into view and you went ‘WOW’? That is like every new encounter. Add to this the addition of ‘apex’ variants, that are black armored and way more powerful and the combat can be some seriously fun challenge. 

The story is good too, not as good as the first one, but still good. Aloy’s journey through the Forbidden West is cool with the main story, but it's the side quest where things really shine. These aren’t, for the most part, just a way to get you to go collecting things in the wilds. Some of them are unique story elements, and include some of the best representation in any game I have encountered in some time, let alone a massive AAA RPG such as this. It’s brilliant to see, it really is, but that representation is entirely relegated to the skippable side missions and that is where it sucks. A little more confidence that such things could be part of the main story would have had way more impact. It’s a real shame and spoils what should have been one of the highlights of the tale. 

That tale takes you through various biomes, standard stuff like snow and desert, and has you interact with various new tribes that occupy the Forbidden West. These range from the Tenakth, who worship ‘the Ten’, to the Utaru who are the farmers of the land. The main human enemies hail from these and other tribes from the first game, and form a part of a rebel band who can override machines and aim to take over everything, not just the forbidden west. 

I won’t go into further detail on the story, so I don’t spoil anything, but it takes some twists and turns and sets up a third game. All these changes are great but the game isn’t without its problems. The climbing is simply dire, no two ways about it. I was able to find multiple spots where I could cheese my way up a mountain by simply spamming jump because there were no climbing areas nearby. The climbing areas are indicated by yellow lines on rock faces when pinging your focus, though I highly recommend going into the settings and turning on the setting that allows you to see them at all times, it just makes it easier. 

This problem is compounded by the fact that you can look at the rock face you are climbing, see what should clearly be a grabbable/climbable section and be completely unable to use it simply because it wasn’t marked as such. It’s really frustrating and for a game that relies so much on climbing for exploration, isn’t really forgivable. I would say that making it ‘go anywhere’ but gated by an upgradable stamina meter would solve it, but that can be annoying as well and probably isn’t quite as easy to implement in a game this good looking and this massive as it was in Breath of the Wild

There are some issues in combat as well, especially against human enemies as it can be really hard to filter between multiple foes. Spamming attack helps, but doesn’t always mean you are hitting the biggest threat, and you constantly have to juggle the camera to make Aloy attack who you want. It’s a smaller issue than the climbing, but still provides frustration, especially in some of the side missions which teach you how to use unlocked combos. 

Switching between ammo types for attacking weak points on machines at first glance is easy, but the heat of battle changes things and it can become confusing as to which type you actually have selected, and this goes the same for weapons as well. The weapon wheel is brought up easy enough, but the game doesn’t pause, just slows, so you can still be attacked while you are picking. Quick decisions can mean you overcompensate on the stick and instead of choosing frost ammo pick , say, electric ammo which the machine is strong against. Like I say, annoying, but it's something you get used to and I honestly don’t believe is really a better solution. 

There are some graphical issues as well, not many but enough to notice. The main one being Aloy’s hair, which is some of the most annoying things I have ever seen. Serious, they can take the same assets, add it to a model of Medusa and be done, it would take five minutes and the hair would move like you would expect. On Aloy, it just doesn’t stop moving and its insane, it can really mess with your mind and gets very annoying very quickly.

Add to this the fact that the hair and a lot of the main models clip through the environment and each other at times and you can see why it gets distracting. These are the only main graphical issues, other than a bit of expected texture pop in, so its a case of taking these small niggles for all the other beauty.

The final thing I want to talk about is the accessibility options. While you get a lot of standard things to help players, you can also set some interesting things, like the health of enemies. The easiest of these is ‘story’ and means two or three well placed shots, even on the apex machines, takes them down quickly. Combine this with the ‘easy loot’ setting and the grind for upgrade resources or those collect x number of these missions becomes a breeze. I highly recommend turning at least ‘easy loot’ on, as well as the setting for always on climbing holds, as it doesn’t affect the difficulty but does lessen the impact of the RPG grind. 

Horizon Forbidden West is a fantastic sequel to the splendid first game, and while it doesn’t have the same impact, and the main thrust of exploration is the shockingly bad climbing, as I said at the start of this review you can tell you when you played a great game when you don’t even realize you have put nearly a hundred hours into it. If that doesn’t tell you everything you need to know about exploring the Forbidden West, I don’t know what will. 







Review: Horizon: Zero Dawn

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There is an old adage in entertainment media that products with female leads will simply not sell well enough to be worth the effort to develop them. This seems to go double for games, were only a select few have done anything close to ‘ok’ in terms of sales, and fewer still have gone on to spawn an entire franchise, with Tomb Raider and Metroid being the only real contenders and Metroid being a stretch as for almost all the games you are barely identifiable encased in Samus’ powered armour.

Looking up the list of female characters in games, distressingly few of them are women and even fewer not portrayed as either sidekicks or over sexualized. While I will freely admit that those characters who are a bit scantily clad tickle my hetero white male sensibilities (yes I am part of the problem), I also find the ability to play as a women enticing, especially if the character is written well.

Enter Aloy, star of Guerrilla Games Horizon: Zero Dawn. She is a arrow shooting, spear wielding bad ass who can tear through packs of robotic animals with ease, genuinely develops over the course of the game's story, and is never once portrayed as a damsel in distress. Aloy is, frankly, a next generation hero, someone who is already gaining popularity as cosplay and a game character Guerilla should be proud of.

Aloy’s world is a strange one. Set hundreds of years in the future, nature has reclaimed much of the planet and only ruins of our once great civilization remain. Humanity leaves in various tribes, but are united in a common enemy: the machines.

These robotic beasts have been shown in all of Horizon’s promo material and range from relatively small, to towering monsters bristling with advanced weaponry. They represent things like horses, rhino’s, birds of prey and crocodiles and each one is deadly in its own way. Aloy is dropped into this world with a...bow, not exactly the most advanced weapon ever made, but it is amazingly effective. Her mission is to figure out where she comes from, and what is going on with these machines.

The story is actually pretty great, it twists in some interesting ways and features some memorable characters, but all of them pale in comparison to Aloy herself. The voice acting is top notch throughout with each character a believable person in the context of the world, everyone tinged with mistakes or character flaws and some outright assholes.

After a start as a small, rebellious child, outcast from her tribe to live with her adoptive father, Aloy is eventually allowed to travel the wider world.The open world is huge, with draw distances to match, a play space that is truly stunning and a place that just existing in, not even completing missions or side quests, is worth doing. Climbing up to the top of a ridge or mountain and staring out over the landscape is something made for the photo sharing features of the PS4, and made my jaw drop on several occasions, even without the grunt of the PS4 Pro and a 4K TV.

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There is plenty to do and see, but, and this is crucial to an open world game, nothing ever gets overwhelming. The map does contain hundreds of icons once you discover enough or earn the shards to buy the maps to reveal things, but most of those are simply the locations of various types of machines. The collectibles aren’t into the hundreds and I was able to collect them all pretty easily. The last game I did that on was Assassin's Creed II, so Horizon is in good company.

Improving Aloy’s skills and weapons rarely feels like a chore, with most of the materials required gained through the excellent battles against machines. The combat system is expertly crafted, and never gets old even when fighting human enemies, though admittedly these battles are never as interesting as battling even the smallest robots.

Each fight can be approached in different ways, but I found sneaking around and picking my shots the most effective. For example, I came upon a pack of Striders (robot horses essentially), so I snuck up through long grass to conceal my movements. These machines have ‘blaze’ canisters on their backs, so I shot one with a fire arrow. This caused the canister to ignite, resulting in an explosion that killed the target and severely damaged nearby Striders allowing me to pick them off one by one.

That tactic is so satisfying to pull off, though it comes with a downside. Because I destroyed the canister, I couldn’t loot that corpse for it, and this risk/reward mechanic comes into play often. With many machines I can do a similar thing, but I get less back than if I attacked them in a more conventional way. This extends to making ammo for the various weapons, as this takes resources such as those blaze canisters and wood, but also metal shards.

Shards are also the game's currency, so until you get to a point where you have the weapons and armour you are comfortable with, making ammo depletes your ability to purchase items. Killing enemies and machines will net you more and selling things to ample merchants dotted around solves this, but it is an interesting way to get people to think about the combat.

Each weapon also comes with tutorial missions, such as ‘trip three medium sized enemies’ for the trip caster, a weapon that fires wires that might explode or be charged with electricity. These are great experience earners but more than that get you to experiment with other weapons, even if it is just to complete them for the experience. Personally I found a good load out that allowed me to take on even the biggest machines with relative ease, but I also played on default difficulty.

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Everything about playing the game is absolutely spot on, combat, missions, side quests. The biggest problem, and Horizon’s only major weakness is animation. I am not talking about animation out the world either, every human, every machine or animal moves perfectly even during combat. I am talking about during cut scenes, and it is absolutely atrocious at times.

Aloy just won’t stay still during scenes, her head is always moving, whether she is talking or not. This goes for the character she is talking to too, but she is the worst culprit. It would be better if this movement was in anyway smooth or natural but it’s not, it is a twitchy bouncy mess, giving Aloy a look of perpetual confusion and the disposition of someone suffering from Parkinson's disease than the naive outcast girl they paint her as in the writing.

It’s frustrating because every other part of the game is of such high quality that this one problem brings the package down, and does so unfairly. Playing the game is so much fun it never gets old, but these broken animations wear out very quickly and pull you out of the experience almost instantly after a while. It can be overlooked, but that then means losing out on an interesting story if you were to skip them or look at your phone.

After 50+ hours with it, I can tell you that Horizon: Zero Dawn is a fantastic game, well worth your time. The problems around the animation are not so bad that they spoil the act of playing, and you can certainly have plenty of fun running about the world without even doing the missions or side quests. The combat is stellar and the designs of the machines are awesome in some cases, providing genuinely intimidating foes to conquer.

The missions are generally great, providing a cool story with some twists and turns and take Aloy on a journey to discover her place in the world. It’s just those damn cut scenes, the game deserves better and while it is a small thing, it ultimately brings the whole thing down from ‘classic’ to ‘great’.Still, shooting robotic dinosaurs in the eyes with arrows is so much fun you would be silly not to give it a go.